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About Me

I’m Pieter Jollans, I am a programmer, technical artist, and animator I have a background in traditional art but my interests now are in software and game development.

This website showcases most games and projects that I have worked on, both professionally and in my free time, my personal projects tend to be made to express an idea and I like to experiment with ideas around mechanics as metaphor. I've got a keen interest in graphics programming, there are few things I enjoy more than getting creative with shaders in Unity and I am a big advocate of clean, self-documenting code.

 

Skills

 

  • C#.Net & VBA Development.

  • UI, UX and Technical art.

  • Game programming for Unity.

  • Unity shaders and CG graphics programming.

  • Software Automation Engineering & Test Strategy Consultancy

  • Character rigging, and animation.

  • Game design and development.

I’ve got a 1st class degree in Games Art and Design from Norwich University of the Arts.

 

‘Mountain of Scrap’ was developed for the Brains Eden 2013 Game Jam where I worked as one of 2 programmers. ‘In Too Vivid’, which was created for the iamagamer Female Lead Character game jam. I wrote the code and music for ‘ In Too Vivid’ in 48 hours, also directing 5 others to make the game to my design. Since finishing university I have been making small games in my free time and participating in game jams when I have the time.I like to get away from the computer to sketch or play piano and I love to dance but for the most part my free time goes into side projects.

For more information about my experience, please see my CV below:

 © 2020 Pieter Sebastian Jollans.

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